Game AI
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Getting Started:
Getting Started
API Reference:
Core
Agents
Games
Algorithms
Game AI
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Index
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Index
A
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B
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E
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F
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G
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H
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I
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L
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M
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N
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P
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R
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S
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T
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U
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W
A
action() (core.Agent method)
(core.Player method)
action_space() (core.Game method)
Agent (class in core)
agent (core.Player attribute)
Algorithm (class in core)
Arena (class in core)
B
best_action() (algorithms.MCTS method)
(algorithms.Minimax method)
(core.Algorithm method)
E
execute_episode() (algorithms.MCTS method)
F
flip_state() (core.Game method)
G
Game (class in core)
game (core.Arena attribute)
games_played (core.Arena attribute)
H
horizon (algorithms.Minimax attribute)
HumanAgent (class in agents)
I
initial_state() (core.Game method)
L
LineTacToe (class in games)
M
max_play() (algorithms.Minimax method)
mcts (agents.MCTSAgent attribute)
MCTS (class in algorithms)
MCTSAgent (class in agents)
min_play() (algorithms.Minimax method)
minimax (agents.MinimaxAgent attribute)
Minimax (class in algorithms)
MinimaxAgent (class in agents)
monte_carlo_action() (algorithms.MCTS method)
N
next_state() (core.Game method)
P
pi() (algorithms.MCTS method)
play_game() (core.Arena method)
play_games() (core.Arena method)
Player (class in core)
player_id (core.Player attribute)
players (core.Arena attribute)
plays (algorithms.MCTS attribute)
R
random_playout() (algorithms.MCTS static method)
RandomAgent (class in agents)
reward() (core.Game method)
S
search() (algorithms.MCTS method)
search_episode() (algorithms.MCTS method)
statistics() (core.Arena method)
T
terminal() (core.Game method)
TicTacToe (class in games)
to_hash() (core.Game method)
to_readable_string() (core.Game method)
train() (core.TrainableAgent method)
train_episode() (core.TrainableAgent method)
TrainableAgent (class in core)
training_params() (core.TrainableAgent method)
U
update() (algorithms.MCTS method)
W
winner() (core.Game method)
wins (algorithms.MCTS attribute)
(core.Arena attribute)
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